Hello again! A lot has happened in the last few weeks, so I felt like it was time to collect my thoughts for a moment and write a quick update.
After spending some time going through Unity tutorials and playing around with C#, myself and a few friends decided that it would be fun to make a simple game in Unity and try and release on iOS and hopefully Android as well. This turned out to be a great deal of fun. Our game is an endless runner of sorts. The player controls an ice cream truck who has to dodge traffic while firing ice cream to customers. The excitement of creating a game pushed us all pretty hard for the first week. Developing in Unity has helped solidify some of my understanding of OOP principles. It’s very helpful to be able to see how you can manipulate objects in an actual game.
I recently let my 4-year-old nephew “beta test” our game. He loves playing games with vehicles in them, so I had to know what he would think about driving our ice cream truck. Watching him react to something that I had a hand in creating was a pretty great feeling. Seeing my nephew squeal and jump before crashing into traffic was something I will never forget. With help from my friends, we were able to turn hours of coding and creating assets into an actual feeling. I’m proud of that.
He was able to give me some great feedback, suggesting that we slow the traffic down a bit because the game felt too difficult. I couldn’t convince him to file a proper bug report, but I’m sure we can slow down a few cars for him. I’m sure he will be setting high scores in no time.
After enjoying working together so much, the 5 of us decided that it would be worth forming an LLC to release the game. This allows us to properly credit everyone involved, while also gaining experience creating and publishing software. Forming the LLC took a large amount of time, but I can proudly say that I am a Founder of tinyEnt Studios LLC.

The goal is to release the game on iOS and Android, but first, we have to tidy up the code and finish adding our last few features. I hope to be able to talk more about that soon.
We’ve already started discussions on what we will work on after the game is released, but we all have a strong interest in creating something in VR. We have some ideas that we are excited to explore further, and look forward to learning more about game development.
Forming a company means that I finally got to jump back into Atom for some web development. For now, we opted to host our site (work in progress) using GitHub Pages. Fortunately getting up and running with Pages was fairly straightforward. Configuring the custom domain took a bit longer than I would have liked, but overall it was a smooth process. The site will be fairly simple for now, so we hope that this solution works for the time being. Eventually, we would like to build a custom site without resorting to Bootstrap templates.
I’ve been reading a book on Web Design, and it had some great suggestions for optimizing web pages. This led me to Google’s PageSpeed tool. When I first analyzed our currently unfinished site, the results did not look great.

So we obviously had a lot of optimizing to do. After a few minutes of reading up on the concerns that needed addressing, I decided to try and allow the PageSpeed Insights site do all of my dirty work. My mind was blown after I downloaded the suggested optimized files and replaced our existing files. The amount of space this saved was pretty incredible. This change alone produced a much better result.

It’s unfair how easy this was.
After being let go a few months ago, I’ve continued to search for employment. I’ve had a few interviews, but nothing super promising as of yet. My hope is that releasing a game will give me a leg up while I search for work.
I’ve strongly considered taking some classes to potentially start working on a degree. I’ve never attended college, and I feel that schooling could help me improve on some of the fundamentals that a boot camp graduate may have missed. I feel that Coding Dojo has given me a great top-down view of what it takes to develop software, but understanding the code at a deeper level would likely help me. I can’t say for sure if college is the right path for me, but it’s something to think about.
Whew. That was a bit longer than I expected. If you’re interested in following what becomes of tinyEnt Studios, feel free to check out the site. It’s not quite finished, but we hope to have things “live” this Wednesday.
www.tinyent.com
I appreciate you stopping by and I hope you have a nice day!